Welcome survivors! It has been nearly three years since 0.2.0 RC3. This release includes an OpenGL renderer which took the majority of the time to implement. I couldn't release a game that performed poorly. Thank you for your patience during this time and a big thank you to everyone who downloaded the 0.2.0 release candidates and gave it a try. Your feedback was incredible and helped make this happen!
Changes since 0.1.0
Two new dungeon types:
Temples: includes unique traps monsters, weapons, and items.
Washed up ships: contains unique monsters, weapons, and items.
High score system.
OpenGL rendering for better performance.
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